Model-making

Model-making in design encompasses not only physical 3D constructions but also drawings, data visualizations, digital simulations, and multimedia assemblies. Models serve as tools of exploration, communication, and speculation, mediating between abstraction and materiality. They condense complexity into manageable form while staging possible futures. Yet models are never neutral—they frame decisions, values, and exclusions in their very construction. To make a model is to shape the discourse of what a project can become.

In this next episode of our series on models as a key tool for communication and exploration, we present the Danish office Cobe, renowned for its terrain and object modulations. The undulating landscapes and folded facades create a dynamic interplay of convex and concave forms, shaping both the skyline and the experience of space with […]

… what is the stage of AI in and outside the profession and discipline of landscape architecture? Many firms are now incorporating Generative AI into their workflow. Firms such as SWA have been able to fund research fellows exploring generative AI. Anecdotally, I have learned that other firms have similar internal initiatives. One trend is using LoRA (Low-Rank Adaptation of Large Language Models), a lightweight training technique that can “fine-tune” one’s Stable Diffusion models to generate images in a certain style.

In this new series, we wish to highlight the value of models in the widest possible sense, from images to physical representations to diagrams … It’s about models, and modalities and modulations that formed them. It investigates the role of abstraction in representation, how all sorts of models serve as a communication device and also […]

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