Ruins are remains of structures abandoned to decay, where human construction meets the agency of time, weather, and vegetation. They provoke both nostalgia and estrangement, staging the unfinished dialogue between culture and nature. In design, ruins inspire adaptive reuse, speculative futures, or curated aesthetics of decay. They remind us that permanence in landscape is always provisional.
As part of the broader philosophical movement of speculative realism, OOO (Object-Oriented Ontology) directly challenges the long-established belief that reality is always determined solely through human perception. Instead, the father of OOO, philosopher Graham Harman, argues that all objects—human and non-human, natural and artificial—exist independently of our subjective conceptualizations. To understand the radical nature and […]
With a highly influential line of land artists creating large-scale earthworks, especially in the North American deserts, one asks: “Where did land art go?” Did works like The Lightning Field (1977) by Walter De Maria, Nancy Holt’s Sun Tunnels (1973–76), and Robert Smithson’s Spiral Jetty (1970) conclude with Michael Heizer’s City—a project started in 1970 […]
Exploring the interplay between low-res design and the transience of landscapes, this essay foregrounds the notion of resolution, enquiring about a dynamic interaction with landscapes in flux.
Forests are ecosystems, usually acknowledged as spaces with the least human intervention, however, not many of us have been in touch with a virgin forest and its feralness. For most, forest means recreational or urban woods in the vicinity where we stroll and unwind or a mountain forest where we hike or climb. People growing […]
Almost every park needs a playground area and children’s playgrounds are one of the toughest typologies to design. The equipment available is either ugly or beyond budget, especially in the public realm. Then the programme is repetitive — poles, slides, swings, climbing walls, sandpits. For the designer to cover the developmental needs of all ages […]
As we confront the growing ecological crisis, it becomes increasingly difficult to argue that harmonious aesthetics, designed primarily for pleasure and ease, are always the most effective mode of expression. Perhaps there is space to question whether ecological efforts demand a different aesthetic attitude, one less fixated on traditional notions of balance and spatial conformity and more open to dissensus and confrontation.
A post-industrial park is typically a sexy landmark, easy to make a story of, photogenic, and a palimpsest in itself. It presents a victory of public use over the private and industrial by opening previously closed-off spaces. A post-industrial park offers some crucial topics of remediation, adaptive reuse, and social integration, among others. For a […]
HPO is an art and event-architecture group from Ferrara. Their work has been, among other venues, presented at Milan Design Week and 18. Venice Biennale.
In the interview, we discuss the marginal position, DIY, incomplete architecture and the importance of play.
Ultra-Ruin is a wooden architectural organism that is growing from the ruins of an abandoned red brick farmhouse in the meeting place of terraced farms and jungle. The weak architecture follows the principles of Open Form and is improvised on the site based on instincts reacting on the presence of jungle, ruin and local knowledge.
Travelling? See projects nearby!
Get Landezine’s Weekly Newsletter and keep in touch!
Subscribe and receive news, articles, opportunities, projects and profiles from the community, once per week! Subscribe